3) Goal - What is the character's current goal?4) Drawback - What is the one issue/weakness that the character faces that could stop them from achieving their goal? 5) Initial Pool - All characters start with Ambition, Cunning and Vigilance Pools of 1. 6) Lifepath - Follow this lifepath system to make a new character: A) Lifepath - First Step - Childhood
What was your character's life like when they were a child?
Immigration - You and your family came to this country from Eastern Europe. During this era there was a flood of Romani immigrants who were just recently emancipated from slavery (+1Ambition, +1 Cunning, +1 Purity/-1 Corruption, choose one of the following: Missile, Athletics, Divination, Education, Barter, Romaniya, Vampire Lore, Melee, Survival, Awareness, Thief, Charm, Streetwise, Invention, Stealth, Medicine, Craft or Will).
Migrant City Workers - You and your family went in to town frequently to get work (+1Ambition, +1 Vigilance +1 Purity/-1 Corruption, choose one of the following: Missile, Athletics, Barter, Romaniya, Melee, Survival, Awareness, Charm, Streetwise, Invention, Medicine, Craft, Will, Etiquette).
Kampina - You grew up among other Rom, with little exposure to Gadje or Mahrimos (+1Cunning, +1 Vigilance, +1 Purity/-1 Corruption, choose one of the following: Missile, Athletics, Divination, Barter, Romaniya, Vampire Lore, Melee, Survival, Awareness, Charm, Invention, Stealth, Medicine, Craft, Will, Arcane Lore).
Ghettos - Many Rom were forced to live in cities much to their dismay (+1Ambition, +1 Cunning, -1 Purity/+1 Corruption, choose one of the following: Missile, Athletics, Divination, Barter, Vampire Lore, Melee, Survival, Awareness, Thief, Charm, Streetwise, Invention, Stealth, Craft, Will).
Bad Crowd - Everyone you knew growing up were criminals (+1Ambition, +1 Vigilance, -1 Purity/+1 Corruption, choose one of the following: Missile, Athletics, Barter, Vampire Lore, Melee, Survival, Awareness, Thief, Charm, Streetwise, Stealth, Medicine, Will).
Forced Adoption - Many governments attempted to institute forced adoption of the Rom in order to help them assimilate, you were one of those adopted out of their own families (+1Cunning, +1 Vigilance, -1 Purity/+1 Corruption, choose one of the following: Missile, Athletics, Barter, Melee, Awareness, Thief, Charm, Streetwise, Stealth, Will).
B) Lifepath - Second Step - Early Education
How did your character learn the basic skills required to survive?
Your Parents - It is a Romani tradition that sons learn from their fathers and daughters learn form their mothers. You grew up in a family that respects that tradition (+1Ambition, +1 Cunning, +1 Purity/-1 Corruption, choose one, that you don't already have, of the following: Divination, Barter, Romaniya, Vampire Lore, Survival, Thief, Charm, Streetwise, Invention, Stealth, Medicine, Craft, Arcane Lore).
Fortune Tellers - Your character grew up among the mystery and mystique of the Fortune Tellers learning how to help people and how to tell the difference between wisdom and smooth talk (+1Ambition, +1 Vigilance, +1 Purity/-1 Corruption, choose one, that you don't already have, of the following: Divination, Barter, Romaniya, Vampire Lore, Survival, Awareness, Thief, Charm, Stealth, Medicine, Will, Etiquette, Arcane Lore).
Apprentice - Your were trained by a Master of his profession (+1Cunning, +1 Vigilance, +1 Purity/-1 Corruption, choose one, that you don't already have, of the following: Missile, Athletics, Divination, Education, Barter, Romaniya, Vampire Lore, Melee, Survival, Thief, Charm, Streetwise, Invention, Tactics, Stealth, Medicine, Craft, Arcane Lore).
Public Schools - Against your families better wishes, you were raised in the rough and tumble environment of the Public School System (+1Ambition, +1 Cunning, -1 Purity/+1 Corruption, choose one, that you don't already have, of the following: Missile, Athletics, Education, Barter, Melee, Awareness, Thief, Charm, Streetwise, Stealth, Will).
Lookout - Your character learned the world of crime while doing odd jobs for criminals, lookout, bag man, they had colorful names for the routine jobs you did for them (+1Ambition, +1 Vigilance, -1 Purity/+1 Corruption, choose one, that you don't already have, of the following: Athletics, Barter, Survival, Awareness, Thief, Charm, Streetwise, Stealth, Will).
Gangs - your character joined a Gang for protection and then they learned the in's and out's of gang life (+1Cunning, +1 Vigilance, -1 Purity/+1 Corruption, choose one, that you don't already have, of the following: Missile, Athletics, Barter, Vampire Lore, Melee, Survival, Awareness, Thief, Charm, Streetwise, Tactics, Stealth, Medicine, Will).
C) Lifepath - Third Step - Professional Training
What was your character trained to do in life?
Healer - Your character has mastered the art, science and magic of the Healer (+2 Ambition, +1 Purity/-1 Corruption, choose one, that you don't already have, of the following: Divination, Barter, Romaniya, Vampire Lore, Survival, Awareness, Charm, Invention, Medicine, Craft, Will, Etiquette, Arcane Lore).
Sorcerer - Your character has mastered Magic (+2 Vigilance, +1 Purity/-1 Corruption, choose one, that you don't already have, of the following: Divination, Education, Romaniya, Vampire Lore, Survival, Awareness, Invention, Tactics, Stealth, Medicine, Craft, Will, Etiquette, Arcane Lore).
Tinker - your character can invent just about anything, and that is there trade (+2 Cunning, +1 Purity/-1 Corruption, choose one, that you don't already have, of the following: Education, Barter, Romaniya, Awareness, Charm, Invention, Tactics, Medicine, Craft, Will, Etiquette, Arcane Lore).
Vampire - Your character has already fallen to temptation (+2 Ambition, -1 Purity/+1 Corruption, choose one, that you don't already have, of the following: Missile, Athletics, Education, Romaniya, Vampire Lore, Melee, Awareness, Thief, Charm, Streetwise, Invention, Tactics, Stealth, Will, Etiquette, Arcane Lore).
Soldier - Your character fights for a living (+2 Vigilance, -1 Purity/+1 Corruption, choose one, that you don't already have, of the following: Missile, Athletics, Melee, Survival, Awareness, Tactics, Stealth, Medicine, Will, Etiquette).
Thief - Your character benefits from the suffering of others (+2 Cunning, -1 Purity/+1 Corruption, choose one, that you don't already have, of the following: Missile, Athletics, Barter, Melee, Survival, Awareness, Thief, Charm, Streetwise, Stealth, Will).
D) Lifepath - Forth Step - Experience
What has your character done since they learned their profession?
Vampire hunter - Your character has been barely able to scrape by as they hunt down and destroy vampires (+1 Ambition, choose one, that you don't already have, of the following: Missile, Athletics, Vampire Lore, Melee, Survival, Awareness, Thief, Charm, Streetwise, Invention, Tactics, Stealth, Medicine, Will, Arcane Lore).
Fence - Your character has become successful in a life of crime (+1 Cunning, choose one, that you don't already have, of the following: Education, Barter, Awareness, Thief, Charm, Streetwise, Invention, Will, Etiquette, Arcane Lore).
Drabami - Your character has been practicing their healing art (+1 Vigilance, choose one, that you don't already have, of the following: Divination, Education, Barter, Romaniya, Vampire Lore, Survival, Awareness, Charm, Invention, Medicine, Craft, Will, Etiquette, Arcane Lore).
Stalker - Your character has been stalkiing their prey (Starts with a Vampire Power/Weakness, -1 Purity/+1 Corruption [never above +3 corruption/-3 Purity], choose one, that you don't already have, of the following: Missile, Athletics, Vampire Lore, Melee, Survival, Awareness, Thief, Charm, Streetwise, Invention, Tactics, Stealth, Will, Arcane Lore).
Vizier - Your character has been able to earn a living using magic (Starts with a Ritual during character creation, choose one, that you don't already have, of the following: Divination, Education, Romaniya, Vampire Lore, Awareness, Charm, Invention, Tactics, Stealth, Will, Etiquette, Arcane Lore).
Inventor - Your character has been able to earn a living using science (Starts with a Gadget during character creation, choose one, that you don't already have, of the following: Education, Barter, Romaniya, Vampire Lore, Survival, Awareness, Charm, Invention, Tactics, Medicine, Craft, Etiquette, Arcane Lore).
7) Determine Obstacle Rating (OR) by (Ambition + 2 x Cunning + Vigilance + Lowest Pool). 8) You are ready to play!