Wednesday, September 16, 2009

Productive Playtesting

That was great to get an outside opinion. Thanks Dan and Jon!
What did we learn?
1) We need more conflict! Also, rolling dice is fun!
2) We need more antagonists
3) We need less freeform
4) We definitely do not need to know why the character is in the scene.
5) Ability scores should not come with the lifepath

We are playing Dan's game on Saturday and Jon's as soon as it is ready for playtest
Dan's blog
Jon's blog

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