Tuesday, September 1, 2009

CharGen

Character Creation
How do you make a character?
Before you begin the character creation process, please take a moment to think about your character. The world of Steampunk Crescendo is a vibrant one with lots of potential for stories and conflict. The Mastermind has already told you what the Antagonist is going to be trying to do. What kind of character would be fun for you to play in this environment? What are they like, what is their name? How do they survive, or even flourish in this harsh world?
Once you have this all sorted out, please start a character sheet and fill in the following:

1) Name - What is your character's name?
2) Goal - What is the character's current goal? This should be something that matters to both the player and the character. Also, it should be challenging, but something the character can actually achieve.
3) Drawback - What is the one issue/weakness that the character faces that could stop them from achieving their goal? It should be something that could help the character in certain situations, but that definitely prevents them from reaching their Goal.
4) Initial Aspect - All characters start with 9 points to spend between Ambition, Cunning and Vigilance. No Aspect may start below 1 or above 6.
5) Lifepath - Follow this lifepath system to make a new character:

A) Lifepath - First Step - Childhood
What was your character's life like when they were a child?

Academic - Wherever your character was raised, they always had their nose in a book.
+1 Purity/-1 Corruption, choose one of the following Talents:
Arcane Lore
Artisan
Awareness
Divination
Education
Invention
Medicine
Code of the Magi
Survival
Tactics
Vampire Lore
Will

Dark Shadow - Your character is exposed to their dark past at an early age.
+1 Corruption/-1 Purity, choose one of the following Talents:
Arcane Lore
Athletics
Awareness
Medicine
Melee
Missile
Code of the Magi
Stealth
Streetwise
Survival
Tactics
Thief
Vampire Lore
Will

Ex-Slaves - Your character is an emancipated slave.
+1 Corruption/-1 Purity, choose one of the following Talents:
Artisan
Athletics
Awareness
Barter
Charm
Divination
Etiquette
Medicine
Melee
Missile
Stealth
Streetwise
Survival
Tactics
Thief
Vampire Lore
Will

Monestary - The monks in the local community raised you and taught you the basic skills in life.
+1 Purity/-1 Corruption, choose one of the following Talents:
Arcane Lore
Artisan
Athletics
Awareness
Divination
Education
Etiquette
Medicine
Melee
Code of the Magi
Stealth
Survival
Tactics
Vampire Lore
Will

Rural - Whether on a farm, at a ranch or in a settlement, your character grew up far and away from the hustle and bustle of city life.
+1 Purity/-1 Corruption, choose one of the following Talents:
Artisan
Athletics
Awareness
Barter
Charm
Divination
Education
Invention
Medicine
Melee
Missile
Stealth
Survival
Vampire Lore
Will

Slums - Lived in the worst neighborhoods, just barely surviving.
-1 Purity/+1 Corruption, choose one of the following Talents:
Athletics
Awareness
Barter
Charm
Invention
Medicine
Melee
Missile
Stealth
Streetwise
Survival
Thief
Vampire Lore
Will

B) Lifepath - Second Step - Early Education
How did your character learn the basic skills required to survive?

Apprenticeship - You parents educated you in your home.
+1 Purity/-1 Corruption, choose one Talent, that you don't already have, of the following:
Arcane Lore
Artisan
Athletics
Awareness
Barter
Charm
Divination
Education
Etiquette
Invention
Medicine
Melee
Missile
Code of the Magi
Stealth
Streetwise
Survival
Tactics
Thief
Vampire Lore
Will

Gangs - Your character grew up on the mean streets and learned what they could from fellow gang members.
+1 Purity/-1 Corruption, choose one Talent, that you don't already have, of the following:
Athletics
Awareness
Barter
Charm
Medicine
Melee
Missile
Stealth
Streetwise
Survival
Tactics
Thief
Vampire Lore
Will

School - Your trained in a professional .
+1 Purity/-1 Corruption, choose one Talent, that you don't already have, of the following:
Artisan
Athletics
Charm
Education
Etiquette
Invention
Medicine
Missile

Temple - Your character learned their advanced skills in a temple, seminary or monistary.
+1 Purity/-1 Corruption, choose one Talent, that you don't already have, of the following:
Arcane Lore
Artisan
Athletics
Awareness
Divination
Education
Etiquette
Medicine
Melee
Missile
Code of the Magi
Stealth
Survival
Tactics
Vampire Lore
Will

Underworld - Your character learned the world of crime while doing odd jobs for criminals, lookout, bag man, they had colorful names for the routine jobs you did for them.
-1 Purity/+1 Corruption, choose one Talent, that you don't already have, of the following:
Arcane Lore
Athletics
Awareness
Barter
Charm
Medicine
Melee
Missile
Stealth
Streetwise
Survival
Tactics
Thief
Vampire Lore
Will

Vagrancey - Your character was homeless or otherwise tried to survive on the streets.
-1 Purity/+1 Corruption, choose one Talent, that you don't already have, of the following:
Artisan
Awareness
Barter
Charm
Invention
Medicine
Melee
Missile
Stealth
Streetwise
Survival
Thief
Vampire Lore
Will

C) Lifepath - Third Step - Professional Training
What was your character trained to do in life?

Criminal - Your character benefits from the suffering of others.
-1 Purity/+1 Corruption, choose one Talent, that you don't already have, of the following:
Athletics
Awareness
Barter
Charm
Medicine
Melee
Missile
Stealth
Streetwise
Survival
Tactics
Thief
Vampire Lore
Will

Inventor - Your character can invent just about anything, and that is their trade.
+1 Purity/-1 Corruption, choose one Talent, that you don't already have, of the following:
Artisan
Awareness
Barter
Charm
Education
Etiquette
Invention
Medicine
Streetwise
Tactics
Will

Master - Your character has dedicated their life to a single endeavor. What is it?
+1 Purity/-1 Corruption, choose one Talent, that you don't already have, of the following:
Arcane Lore
Artisan
Athletics
Awareness
Barter
Charm
Divination
Education
Etiquette
Invention
Medicine
Melee
Missile
Code of the Magi
Stealth
Streetwise
Survival
Tactics
Thief
Vampire Lore
Will

Sorcerer - Your character has mastered magic.
+1 Purity/-1 Corruption, choose one Talent, that you don't already have, of the following:
Arcane Lore
Awareness
Charm
Divination
Education
Etiquette
Invention
Medicine
Code of the Magi
Stealth
Streetwise
Survival
Tactics
Vampire Lore
Will

Vampire - Your character has already fallen to temptation.
-1 Purity/+1 Corruption, choose one Power and one Weakness of equal cost and choose one Talent, that you don't already have, of the following:
Arcane Lore
Artisan
Athletics
Awareness
Charm
Divination
Invention
Medicine
Melee
Missile
Stealth
Streetwise
Survival
Tactics
Thief
Vampire Lore
Will

Warrior - Your character defends those too weak to fight for themselves.
-1 Purity/+1 Corruption, choose one Talent, that you don't already have, of the following:
Athletics
Awareness
Medicine
Melee
Missile
Stealth
Survival
Tactics
Vampire Lore
Will

D) Lifepath - Forth Step - Experience
What has your character done since they learned their profession?

Aiding others - Your character has been practicing their healing art.
+1 Vigilance, choose one Talent, that you don't already have, of the following:
Athletics
Awareness
Barter
Charm
Divination
Etiquette
Medicine
Melee
Missile
Stealth
Streetwise
Survival
Tactics
Vampire Lore
Will

Battle - Your character has engaged in combat on one of the front lines of the many recent wars.
+1 Cunning, choose one Talent, that you don't already have, of the following:
Athletics
Awareness
Charm
Divination
Etiquette
Medicine
Melee
Missile
Stealth
Survival
Tactics
Will

Heists - Your character has become successful in a life of crime.
+1 Ambition, choose one Talent, that you don't already have, of the following:
Athletics
Awareness
Barter
Charm
Etiquette
Invention
Stealth
Streetwise
Survival
Tactics
Thief
Will

Night Prowler - Your character has been preying on those weaker than themselves.
Starts with a Vampire Power/Weakness, -1 Purity/+1 Corruption [never above +3 Corruption/-3 Purity], choose one Talent, that you don't already have, of the following:
Athletics
Awareness
Charm
Divination
Melee
Missile
Code of the Magi
Stealth
Streetwise
Survival
Tactics
Vampire Lore
Will

Scholarly Pursuits - Your character has continued their dedication to the Arcane arts.
Starts with a Ritual during character creation, choose one Talent, that you don't already have, of the following:
Arcane Lore
Artisan
Athletics
Awareness
Divination
Education
Etiquette
Invention
Medicine
Melee
Missile
Code of the Magi
Survival
Tactics
Vampire Lore
Will

Tinkering in the Workshop - Your character has been able to earn a living using science.
Starts with a Gadget during character creation, choose one Talent, that you don't already have, of the following:
Artisan
Awareness
Barter
Charm
Education
Etiquette
Invention
Medicine
Stealth
Streetwise
Survival
Will

6) Determine Tenacity by (Ambition + [2 x Cunning] + Vigilance + Lowest Aspect).
7) Ally - Name the one person you trust above all others, and why.
8) Enemy - Name the one person you despise, and why.
9) You are ready to play!

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