Showing posts with label gamechef. Show all posts
Showing posts with label gamechef. Show all posts
Monday, April 16, 2012
My submission
Work was crazy, I honestly did not think I could make it in time. Here is the Game Chef version:
Labels:
Game Chef,
Game Chef 2012,
game design,
game_chef,
game-chef,
game-chef-2012,
gamechef,
InGendarme,
rpg design
Wednesday, April 11, 2012
Basic idea
OK,
So, what I have is an expansion of UN Charter Article 42. Which allows the UN Security Council to create other organ (their term for sub organizations) in order to maintain world peace and security. I am contemplating calling this new Organ "InGendarme" sort of a play on InterPol.
Players will be a member of this group, they will be responsible for keeping the peace using Epic Fighty Robots. Conflicts will be resolved by throwing a pool of dice and applying one to each of the following stats: Accuracy, Power, Evasion, and Defense.
Scenes are framed using the following rules:
1) The GM will Explain the phase the players are in (Exposition, Investigation, Planning or Battle).
2) For each phase, the Players need to submit an "Idea" (For the Exposition Phase, the Idea is a fact in this conflict - e.g., India wants all countries to disarm their Epic Fighty Robots).
3) The Players will bid Tokens on Ideas to Defend (It cannot be their own. Highest bid gets the Idea to defend)
4) The GM will frame a conflict around each idea involving the Idea itself and the Idea's defender.
5) Players can use the Tokens bid on the Idea submitted to get bonus dice to defend the idea they are Defending.
6) If the Players win the Conflict, they get to determine the Consequence of defending that Idea, othewise, the GM decides (e.g., in the Exposition Phase, the consequence is the Threat to InGendarme and their current mission).
Diagram:
What do you think?
Tuesday, April 10, 2012
Game Chef 2012!
It took me a few tries to get ingredients that I cold figure out a solution for. I got some really great 2/3-ingredient comboes, but there was always some rogue ingredient that I couldn't wedge in (One was Heist, Playing different parts of the same character, Modular world building and playing characters that meet in a dream about medieval fantasy). Here are the ingredients I landed on:
Thread # 29593 - Four stats: Accuracy, Power, Evasion, and Defense
Thread # 28605 - "SECTION 27: The Department of Peace of the World Council is henceforth given the power to create and organize divisions independent from any country's army or militia, with the full authority of the Department of Peace, with the proscribed purpose of investigating and eliminating extraordinary threats to peace and order..."
Thread # 25954 - Epic Fighty Robots
Thread # 26954 - Resource Management / d6 Pool system
World Police is just a working title, but I wanted to post my ingredients and talk about my experiences with the randomizer.
Thread # 29593 - Four stats: Accuracy, Power, Evasion, and Defense
Thread # 28605 - "SECTION 27: The Department of Peace of the World Council is henceforth given the power to create and organize divisions independent from any country's army or militia, with the full authority of the Department of Peace, with the proscribed purpose of investigating and eliminating extraordinary threats to peace and order..."
Thread # 25954 - Epic Fighty Robots
Thread # 26954 - Resource Management / d6 Pool system
World Police is just a working title, but I wanted to post my ingredients and talk about my experiences with the randomizer.
Monday, August 31, 2009
Crying Wolfman Test
Seeing if this tag thing-y works for me...
Labels:
crying wolfman,
Game Chef 2009,
game_chef,
game-chef,
game-chef-2009,
gamechef,
rpg design
Sunday, August 30, 2009
The post wherein I announce my intention to cheat...
All,
For good or ill, I am going to adapt Steampunk Crescendo for Game Chef.
I have the Intrigue theme all wrapped up and it won't take much to include at least some of the ingredients (I already have some good ideas).
One week to make a playtest document is a little more aggressive than I had planned for, but I am up for the challenge!
For good or ill, I am going to adapt Steampunk Crescendo for Game Chef.
I have the Intrigue theme all wrapped up and it won't take much to include at least some of the ingredients (I already have some good ideas).
One week to make a playtest document is a little more aggressive than I had planned for, but I am up for the challenge!
Labels:
Game Chef 2009,
game_chef,
game-chef,
game-chef-2009,
gamechef,
rpg design,
spc,
steampunk crescendo
Game Chef 2009 is Live!
All,
I love the format of the new Game Chef.
I don't even have time for it. But it is so cool, I will make time in order to support it!
More to come as soon as I get my ingredients...
I love the format of the new Game Chef.
I don't even have time for it. But it is so cool, I will make time in order to support it!
More to come as soon as I get my ingredients...
Labels:
Game Chef 2009,
game_chef,
game-chef,
game-chef-2009,
gamechef,
rpg design,
spc,
steampunk crescendo
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